A Day in the Life of a Creative Renaissance Woman
While I'm still processing the concept of marsupial furniture, Anna is already onto the business at hand: buying materials for the RabLabs bowl prototype. She's envisioning a ceramic vessel encrusted with crystal-like formations—sort of an inside-out geode. She'll make the mock-up with real crystal, using clay to affix the stones to a steel mixing bowl, then create a mold of the whole piece, which she'll use to cast the ceramic version. Beneath her desk, wrapped in Portuguese newspaper, is 50 pounds of Brazilian crystal waiting for its shot at glory.
To find the right steel bowl, we visit a baking shop. The place is packed ceiling-high with little objects that light up all kinds of circuits in Anna's mind: shiny pastry tips ("These could be molds for crystal-covered salt and pepper shakers"), cardboard cake bases laminated in gold paper ("We'll use this as a work surface—the gold feels auspicious"), and an accordion squeeze bottle ("I don't know why, but I need this"). On the way out, Anna marvels at pouches of red, brown, and yellow goo—pastry filling, it turns out—and decides it's lunchtime.
As she eats her chicken-chermoula sandwich, bought from a food truck on Fifth Avenue, Anna says, "There's this book called I Stink!"
"It's about a garbage truck that adores gross stuff," she says, "like dog poop and fish heads. Izzy laughed and laughed when my husband read it to him, because it's a bit mischievous. Kids have to follow so many rules, but a book like I Stink! lets them be vicariously rascally without breaking the rules. Designing is like that. The rule is that the object has to perform its function. But within that rule, you can do anything—the object can be witty or silly or weird."
We nod, considering this.
"You stink," I say.
Anna smiles. "I stink!"
After lunch, we head downtown to buy clay from the art supply store—though Anna beelines for the gift wrap and letterpress stationery ("This is paper geek heaven!"). In the pen aisle, she laments that her favorite model, the Pilot Razor Point II, has been unavailable for the past year. In its place she's been using pens her Korean students brought her from their visits home. She puts a squat, gray felt-tip to a sheet of paper, moving her arm as decisively as a symphony conductor. "That's what's called an emotive line," she says. In the way a jagged line might suggest turmoil and a squiggle could evoke confusion, Anna's ascending swoop reads joie de vivre. Then she draws a guy with big curly hair.
Back at the office, she puts on Hall & Oates's "Kiss on My List" and lays out the gold work surface, the gray clay, and translucent columns of crystal in sizes ranging from raspberry to cucumber. We begin cocooning the bowl with clay for the crystals to smoosh into, as I explain that I'm much too impatient to be good at making things. "I'm always rushing to finish," I tell her. "I don't have it in me to keep refining until it's perfect."
Looking at the prototype, it seems I've proven myself right: One side is stunning, and the other side is mine. Anna has anchored two eight-inch columns of quartz in the clay surrounding the bowl and is now accentuating them with smaller satellite crystals. She's edging the place where the clay meets the rock into a kind of cuticle to the crystal's nail. If you squint, you can envision the final product: an improbable, precious thing, plucked from the Earth and yet made by a human hand.
Anna turns the cardboard and considers my work. She adds more cuticles, tweaks the angles of the crystals, and carves where I've over-clayed. But for all her refining, what I've contributed—my inter-crystal spacing, rim-smoothing, and reinforced clay base—remains. It's just been gently Anna-fied. "This is really interesting work!" she says, seeming to sense my hunger for praise. Anna likes to say that a designer must understand human need: Check.
A designer must also find creative potential in what's around her, and Anna does—in bouncing kangaroos and ratty T-shirts and charmless studio apartments. Think of her as a human sea fan, open to the myriad unknown things riding the current, which she uses to make the world a little more fascinating, and a little more Anna, than it would otherwise be.
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